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02 / Process

Calm, deliberate,
shipped on time

Four phases. One direct line to the people building the work. Weekly demos, async by default.

  1. 01

    Discover

    Current phase: Current

    A focused week to map the work and the constraints. You leave with scope, timeline, and a fixed price.

    We start with a short kickoff and a written brief covering goals, audience, and edge cases. By the end of the week you have a fixed scope, a fixed price, and a delivery date you can actually plan around.

  2. 02

    Design

    Interface and motion designed with real content, not lorem. Signed off in Figma before a line of code.

    Every screen is designed against real copy, real data, and the actual edge cases, never lorem. You sign off the full flow in Figma, so when we move to code there are no surprises and no rework.

  3. 03

    Build

    Hands on keys. Weekly demos in a staging URL you can poke at, no surprises at handoff.

    We build in weekly increments on a live staging URL you can poke at any time. Demos every Friday, direct line to the people writing the code, and zero account managers in the middle.

  4. 04

    Launch

    We ship, monitor, and stay on for 30 days to tune the work in production.

    We ship to production, wire up analytics and error monitoring, and watch the first weeks closely. For 30 days after launch we tune performance, fix anything the real world surfaces, and hand over a system you fully own.

Fixed price
No surprises
We scope everything upfront. You get a fixed price and a realistic timeline before we start, not a T&M estimate that balloons by month two.
Direct access
Always
No project managers, no account handlers. You communicate directly with the studio, async by default, but always available.

FAQ

Frequently asked
about the process

  • It depends on the scope, but most websites are delivered within a few weeks. We agree on a realistic delivery date up front, so you know exactly when your site goes live.

  • No problem. You see progress every week, so we catch adjustments early. Larger changes outside what was agreed we discuss honestly, including what they mean for the timeline and price, before we do anything.

  • Not much. We need your text, images and occasional feedback. If you don't have those yet, we'll help. Everything else, from design to tech, we take off your hands.

  • You have a direct line to the person building your project, no middlemen. We usually work asynchronously, so you're not tied to fixed meeting times, but we're always reachable when you want to talk something through.

  • The first month after launch is on us: updates, fixes and questions. After that we stay reachable for maintenance and improvements whenever you need them.

Let's build

Ready to build something
that works?

Tell us what you're trying to ship, where you're stuck, and whether we're the right team for it. No pitch deck, no obligation.

Process | Altevo